Had fun imagining a futuristic 1967 with this mini-project. Van modelled in Houdini, textured in Substance Painter and animated in Unity Cinemachine.
Rendered this out in Houdini, taking inspiration from strange videos on Youtube of random items crushed in hydraulic presses for.. research? Attempted to recreate the effect of a crushed blow torch. (PS. Don’t try this irl). Torch and ladder courtesy of Turbosquid.
Benchmarking to see how many squishy cubes can render at once.
From examples, wrote a basic physics engine from scratch to create this cloth simulation in C Sharp and Unity3d.
Totally nerded out in personal development time this week and created a widget showing the underlying binary representation of whatever number you type built into a Unity3d panel, because of course it is.